| Etherjammer Design Group ( @ 2005-04-29 22:03:00 |
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Darán - Òkolóe (Ocean Dwarves)
Òkolóa (Ocean Dwarf) - 23 points
It was in the ships of the ocean dwarves that those dwarves and elves who escaped the great war made their way to their new home, far from the lands of man, and it is in the descendents of these ships that the Òkolóe ply the seas around that island. Unlike their cousins the Àgrathar, they have bronze skin, only the faintest and shortest of hair on their bodies, faces, and scalps, and small webs between their toes and fingers; also unlike their cousins, they are not unwilling to enter the field of battle offensively. Overall, however, they are not aggressive; their clans occasionally have skirmishes, but they don't go out of their way to start fights.
The Òkolóe spend most of their lives on or in the water; in fact, their civilization, such as it is, exists mainly on ships and rafts, a vast fleet close off the northern coast of the island. Despite having originally dwelt strictly on the surface, the ocean dwarves have adapted to underwater life. They can withstand pressures and temperatures far beyond the reaches of other races, and can stay beneath the surface, under good circumstances, for nearly an hour before coming up for air. However, their voices and hearing have also adapted, and are no longer as efficient above water - and they have entirely lost the ability to smell or taste.
Advantages: Absolute Direction [5], Amphibious [10], Breath-Holding +5 [10], Extended Lifespan [4], Hard To Kill +2 [4], High Manual Dexterity +2 [10], Nictitating Membrane +2 [2], Pressure Support +2 [10], Speak Underwater [5], Temperature Tolerance +3 (+3xHT degrees to low end) [3]
Disadvantages: Curious [-5], Disturbing Voice (-25%, above water only) [-7], Hard of Hearing (-25%, above water only) [-7], No Sense of Smell/Taste [-5], Social Stigma (outsider) [-5], Truthfulness [-5], Workaholic [-5]