| Etherjammer Design Group ( @ 2004-07-10 20:43:00 |
Spirit Gum
This is a relic for In Nomine, but it could just as easily be ported over to pretty much any system, since it has no actual mechanics other than a Will roll.
Spirit Gum comes in opaque plastic rounded-square jars with screw-top lids; the colors vary, but the dimensions are always the same: the jar, with lid, would fit perfectly inside a three-inch cube. The label on the jar is invariably decorated in cheerful primary colors, with the "SPIRIT GUM!" logo on the front, images of ghosts and skeletons on the sides, and a trademark and patent listing on the back. The gum itself is actually a paste; each jar contains two doses, although the first dose is "however much the user uses" and the second is "however much is left". Multiple doses used at the same time don't have any additional effect. The jar is just a regular jar.
Speaking of effects, Spirit Gum is, quite simply, used to transport ghosts. It doesn't do so directly; rather, it has the uncanny ability to transfer a ghost from one anchor to another. Use of Spirit Gum requires that the name of the ghost in question be invoked (and that the user be at the ghost's current anchor), and that the user smear the new anchor with Spirit Gum. Even the thinnest coat will do, but the entire exterior surface of the new anchor must be coated. At the end of the ritual - when the new anchor is completely covered in Spirit Gum - the ghost may make a Will roll to avoid the transference; failure means that the ghost is now attached to the new anchor, while success means that the ghost is unaffected. Also, the new anchor - whether or not the ritual worked - may be cleaned off with no ill effects.
The secret of making Spirit Gum has, for all intents and purposes, been lost; the only way to acquire a jar is to petition one's Superior - who may or may not have a stockpile, and who will charge 5 CP for a jar - or to acquire it from another celestial.
Well, there's a third way: it's occasionally - due to an extra box mysteriously appearing in a shipment and on an invoice - stocked at costume stores, where it's priced at $14.95 per jar.
This is a relic for In Nomine, but it could just as easily be ported over to pretty much any system, since it has no actual mechanics other than a Will roll.
Spirit Gum comes in opaque plastic rounded-square jars with screw-top lids; the colors vary, but the dimensions are always the same: the jar, with lid, would fit perfectly inside a three-inch cube. The label on the jar is invariably decorated in cheerful primary colors, with the "SPIRIT GUM!" logo on the front, images of ghosts and skeletons on the sides, and a trademark and patent listing on the back. The gum itself is actually a paste; each jar contains two doses, although the first dose is "however much the user uses" and the second is "however much is left". Multiple doses used at the same time don't have any additional effect. The jar is just a regular jar.
Speaking of effects, Spirit Gum is, quite simply, used to transport ghosts. It doesn't do so directly; rather, it has the uncanny ability to transfer a ghost from one anchor to another. Use of Spirit Gum requires that the name of the ghost in question be invoked (and that the user be at the ghost's current anchor), and that the user smear the new anchor with Spirit Gum. Even the thinnest coat will do, but the entire exterior surface of the new anchor must be coated. At the end of the ritual - when the new anchor is completely covered in Spirit Gum - the ghost may make a Will roll to avoid the transference; failure means that the ghost is now attached to the new anchor, while success means that the ghost is unaffected. Also, the new anchor - whether or not the ritual worked - may be cleaned off with no ill effects.
The secret of making Spirit Gum has, for all intents and purposes, been lost; the only way to acquire a jar is to petition one's Superior - who may or may not have a stockpile, and who will charge 5 CP for a jar - or to acquire it from another celestial.
Well, there's a third way: it's occasionally - due to an extra box mysteriously appearing in a shipment and on an invoice - stocked at costume stores, where it's priced at $14.95 per jar.